![]() And Sicilians are not defenseless thanks to Serjeant and Donjon uniques. The combination of Town Centers and Castles being built 100% faster and farms putting out 100% more food before expiring for each farm upgrade means a serious economic boom should be a potent strategy. ![]() Sicilians are a civ with a focus on infantry, though they also have a solid Archery Range and full Blacksmith upgrades save Ring Archer Armor. And with a bonus 25% attack for gunpowder units, Burgundians should be quite powerful in the Imperial Age. Relics will generate food and gold as a team bonus. Burgundians can also turn all food into gold one time at a 2:1 ratio, with all farms slowly creating gold thereafter. Burgundians also have a Flemish Revolution unique tech that turns all villagers into a heavy infantry unit with bonus attack against cavalry. The speed and strength combine to be quite powerful. I had great success with this unit using it to raid and retreat while the attack charged back up. The Burgundian unique Coustillier unit benefits from cavalry upgrades and has a charged attack that does massive damage before needing a cooldown. That means you can get the Paladin upgrade for 50% less as soon as you hit Imperial Age. And while economical upgrades are available an entire age earlier (Dark Age double-bit axe?), the Cavalier upgrade is also available in the Castle Age. ![]() Burgundians have a strong Stable despite lacking Bloodlines, with tech costing 50% less across the board. The full extent of their abilities will play out over the next few months as people exploit any strengths and weaknesses, but a few matches, a run through campaign missions, and a look at the tech tree give us early impressions. (Image credit: Source: Windows Central)ĭrilling down into the Burgundians and Sicilians, there are some interesting tidbits to discover. ![]() Source: Windows Central New Sicilian architecture with an old Monastery on the right. ![]()
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